E3 06: Battlestations: Midway Preshow Impressions
Battlestations: Midway has been on our radar (if you'll pardon the pun) since the game was announced by its original publisher, European house SCi, at E3 two years ago. The game has since come under the auspices of Eidos in the States, after the two companies struck close business ties, and now Eidos and developer Mithis have done us one better, moving Midway from its last-generation roots into the now with a new Xbox 360 version, which we recently got to take a good look at. If you've had enough with the glut of World War II games in past years, we can say with some confidence that this one ought to offer a new perspective on the most massive of history's conflicts.
In a surprise to nobody, the game looks an awful lot better now that it's moved to the Xbox 360.
You could describe Battlestations: Midway as "Battlefield 1942 in the Navy" (or at least, that's how Eidos reps described it to us), and that's a pretty accurate description. Well, but for one important difference: There's no on-foot gameplay in Midway whatsoever. This is an entirely vehicle-based game, and while you'll spend plenty of time at the controls of your many instruments of war, you'll spend just as much time strategizing over things like how many units to produce and where to deploy them. And then, once you're in the full swing of battle, you'll be able to grab the controls of literally any of the units you've got deployed at a given time. This mixture of action and strategy looks like it should provide for some intense, prolonged battles.
Images here